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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:16:39 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:16:39 +0100 |
commit | f709098cd7a5fb7e88b96de18e609a2aebd56644 (patch) | |
tree | 3f4125f11de6543122190e4716582150fb0a142f | |
parent | Update shaders to use material to conditionally lookup sub-texture in the atlas (diff) | |
download | ilt-f709098cd7a5fb7e88b96de18e609a2aebd56644.tar.bz2 ilt-f709098cd7a5fb7e88b96de18e609a2aebd56644.tar.xz ilt-f709098cd7a5fb7e88b96de18e609a2aebd56644.zip |
Add missing forward declaration
-rw-r--r-- | game/scenary/foliage.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 229bccb..b85aab2 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -5,6 +5,7 @@ class SceneShader; class ShadowMapper; class Location; +class Texture; class Foliage : public Asset, public StdTypeDefs<Foliage> { Mesh::Ptr bodyMesh; |