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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-19 00:23:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 15:08:43 +0000 |
commit | c7af64b7061c59c987958d0830838f1c05caeb29 (patch) | |
tree | 8195696b2130eb6a2674c075416b15a352440b61 | |
parent | Copy render vital link data to vertex buffer (diff) | |
download | ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.bz2 ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.xz ilt-c7af64b7061c59c987958d0830838f1c05caeb29.zip |
Render rail network using new shaders
Non-functional, totally unimplemented at this stage
-rw-r--r-- | game/network/network.h | 3 | ||||
-rw-r--r-- | game/network/network.impl.h | 11 | ||||
-rw-r--r-- | game/network/rail.cpp | 22 | ||||
-rw-r--r-- | game/network/rail.h | 1 | ||||
-rw-r--r-- | gfx/gl/sceneShader.cpp | 17 | ||||
-rw-r--r-- | gfx/gl/sceneShader.h | 1 | ||||
-rw-r--r-- | gfx/gl/shaders/network.fs | 6 | ||||
-rw-r--r-- | gfx/gl/shaders/networkCurve.gs | 9 | ||||
-rw-r--r-- | gfx/gl/shaders/networkCurve.vs | 20 | ||||
-rw-r--r-- | gfx/gl/shaders/networkStraight.gs | 15 | ||||
-rw-r--r-- | gfx/gl/shaders/networkStraight.vs | 20 | ||||
-rw-r--r-- | test/test-network.cpp | 5 |
12 files changed, 110 insertions, 20 deletions
diff --git a/game/network/network.h b/game/network/network.h index 12c006c..49322f9 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -60,6 +60,7 @@ protected: }; template<typename LinkType> class NetworkLinkHolder { +protected: friend LinkType; mutable InstanceVertices<typename LinkType::Vertex> vertices; }; @@ -105,8 +106,6 @@ public: [[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override; - void render(const SceneShader &) const override; - protected: Link::CCollection addJoins(); }; diff --git a/game/network/network.impl.h b/game/network/network.impl.h index c1f079d..ff29088 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -4,17 +4,6 @@ template<typename T, typename... Links> void -NetworkOf<T, Links...>::render(const SceneShader & shader) const -{ - if constexpr (std::is_base_of_v<Renderable, T>) { - shader.absolute.use(); - texture->bind(); - links.apply(&Renderable::render, shader); - } -} - -template<typename T, typename... Links> -void NetworkOf<T, Links...>::joinLinks(const Link::Ptr & l) const { for (const auto & ol : links.objects) { diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 3d29ea5..9766851 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -127,7 +127,7 @@ RailLinkStraight::RailLinkStraight( NetworkLinkHolder<RailLinkStraight> & instances, Node::Ptr a, Node::Ptr b, const RelativePosition3D & diff) : Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)), instance {instances.vertices.acquire( - ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), round_sleepers(length / 2.F))} + ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), round_sleepers(length / 2000.F))} { if (glGenVertexArrays) { std::vector<::Vertex> vertices; @@ -155,7 +155,7 @@ RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)), LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}, - instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2.F))} + instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F))} { if (glGenVertexArrays) { @@ -185,3 +185,21 @@ RailLink::vehiclePositionOffset() const { return RAIL_HEIGHT; } + +void +RailLinks::render(const SceneShader & shader) const +{ + auto renderType = [](auto & v, auto & s) { + if (auto count = v.size()) { + s.use(); + glBindBuffer(GL_VERTEX_ARRAY, v.bufferName()); + glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(count)); + } + }; + if (!links.objects.empty()) { + texture->bind(); + renderType(NetworkLinkHolder<RailLinkStraight>::vertices, shader.networkStraight); + renderType(NetworkLinkHolder<RailLinkCurve>::vertices, shader.networkCurve); + glBindBuffer(GL_VERTEX_ARRAY, 0); + } +} diff --git a/game/network/rail.h b/game/network/rail.h index e06568f..5191b90 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -77,6 +77,7 @@ public: RailLinks(); std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end); + void render(const SceneShader &) const override; private: void tick(TickDuration elapsed) override; diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 1b3b27c..146e642 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -1,14 +1,19 @@ #include "sceneShader.h" #include <gfx/gl/shaders/fs-landmass.h> #include <gfx/gl/shaders/fs-material.h> +#include <gfx/gl/shaders/fs-network.h> #include <gfx/gl/shaders/fs-pointLight.h> #include <gfx/gl/shaders/fs-spotLight.h> #include <gfx/gl/shaders/fs-water.h> +#include <gfx/gl/shaders/gs-networkCurve.h> +#include <gfx/gl/shaders/gs-networkStraight.h> #include <gfx/gl/shaders/gs-pointLight.h> #include <gfx/gl/shaders/gs-spotLight.h> #include <gfx/gl/shaders/vs-dynamicPoint.h> #include <gfx/gl/shaders/vs-dynamicPointInst.h> #include <gfx/gl/shaders/vs-fixedPoint.h> +#include <gfx/gl/shaders/vs-networkCurve.h> +#include <gfx/gl/shaders/vs-networkStraight.h> #include <gfx/gl/shaders/vs-pointLight.h> #include <gfx/gl/shaders/vs-spotLight.h> #include <gfx/gl/shaders/vs-water.h> @@ -21,15 +26,17 @@ SceneShader::SceneShader() : basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs}, spotLightInst {spotLight_vs, spotLight_gs, spotLight_fs}, - pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs} + pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs}, + networkStraight {networkStraight_vs, networkStraight_gs, network_fs}, + networkCurve {networkCurve_vs, networkCurve_gs, network_fs} { } void SceneShader::setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const { - for (const auto & prog : std::initializer_list<const SceneProgram *> { - &basic, &basicInst, &water, &landmass, &absolute, &pointLightInst, &spotLightInst}) { + for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass, + &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) { prog->setViewProjection(viewPoint, viewProjection); } } @@ -37,8 +44,8 @@ SceneShader::setViewProjection(const GlobalPosition3D & viewPoint, const glm::ma void SceneShader::setViewPort(const ViewPort & viewPort) const { - for (const auto & prog : std::initializer_list<const SceneProgram *> { - &basic, &basicInst, &water, &landmass, &absolute, &pointLightInst, &spotLightInst}) { + for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass, + &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) { prog->setViewPort(viewPort); } } diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index 813c1bf..c86d157 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -57,6 +57,7 @@ public: BasicProgram basic; WaterProgram water; AbsolutePosProgram basicInst, landmass, absolute, spotLightInst, pointLightInst; + AbsolutePosProgram networkStraight, networkCurve; void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const; void setViewPort(const ViewPort & viewPort) const; diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs new file mode 100644 index 0000000..d427da2 --- /dev/null +++ b/gfx/gl/shaders/network.fs @@ -0,0 +1,6 @@ +#version 330 core + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs new file mode 100644 index 0000000..cf70b6e --- /dev/null +++ b/gfx/gl/shaders/networkCurve.gs @@ -0,0 +1,9 @@ +#version 330 core + +layout(points) in; +layout(triangle_strip, max_vertices = 255) out; + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs new file mode 100644 index 0000000..b4324d6 --- /dev/null +++ b/gfx/gl/shaders/networkCurve.vs @@ -0,0 +1,20 @@ +#version 330 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in ivec3 v_centre; +layout(location = 3) in float v_reps; + +uniform mat4 viewProjection; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +void +main() +{ + dist = viewProjection[0][0]; +} diff --git a/gfx/gl/shaders/networkStraight.gs b/gfx/gl/shaders/networkStraight.gs new file mode 100644 index 0000000..c2bfe3f --- /dev/null +++ b/gfx/gl/shaders/networkStraight.gs @@ -0,0 +1,15 @@ +#version 330 core + +flat in ivec3 apos[]; +flat in ivec3 bpos[]; +flat in mat2 rot[]; +flat in float reps[]; +flat in float dist[]; + +layout(points) in; +layout(triangle_strip, max_vertices = 20) out; + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs new file mode 100644 index 0000000..025ae8f --- /dev/null +++ b/gfx/gl/shaders/networkStraight.vs @@ -0,0 +1,20 @@ +#version 330 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in mat2 v_rot; +layout(location = 4) in float v_reps; + +uniform mat4 viewProjection; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +void +main() +{ + dist = viewProjection[0][0]; +} diff --git a/test/test-network.cpp b/test/test-network.cpp index dbc184d..df61b94 100644 --- a/test/test-network.cpp +++ b/test/test-network.cpp @@ -68,6 +68,11 @@ struct TestNetwork : public NetworkOf<TestLink, TestLinkS> { addLink<TestLinkS>(p200, p110, 2.F); addLink<TestLinkS>(p100, p110, 1.F); } + + void + render(const SceneShader &) const override + { + } }; const auto VALID_NODES = boost::unit_test::data::make<GlobalPosition3D>({ |