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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 00:44:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 00:44:20 +0100 |
commit | 936f54e86f71d8e4af4784ebb32b6518c6fc3a01 (patch) | |
tree | ee7f0bd50c21ce31fbd53f46b5bd8a470f46ab44 | |
parent | Move the vertex/fragment shader interface for materials into an include (diff) | |
download | ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.tar.bz2 ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.tar.xz ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.zip |
Fix submitting of integer values via vertex arrays
-rw-r--r-- | gfx/gl/shaders/lightingShader.vs | 2 | ||||
-rw-r--r-- | gfx/gl/vertexArrayObject.hpp | 2 | ||||
-rw-r--r-- | lib/gl_traits.hpp | 45 |
3 files changed, 31 insertions, 18 deletions
diff --git a/gfx/gl/shaders/lightingShader.vs b/gfx/gl/shaders/lightingShader.vs index 2271d2e..e07cd0a 100644 --- a/gfx/gl/shaders/lightingShader.vs +++ b/gfx/gl/shaders/lightingShader.vs @@ -1,6 +1,6 @@ #version 330 core -in vec4 position; +in ivec4 position; out vec2 TexCoords; diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index c0273c0..5b9fc60 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -61,7 +61,7 @@ private: { glEnableVertexAttribArray(vertexArrayId); using traits = gl_traits<T>; - glVertexAttribPointer(vertexArrayId, traits::size, traits::type, GL_FALSE, sizeof(Vertex), ptr); + traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr); } template<auto Vertex::*attrib> diff --git a/lib/gl_traits.hpp b/lib/gl_traits.hpp index d140de9..e2e689d 100644 --- a/lib/gl_traits.hpp +++ b/lib/gl_traits.hpp @@ -6,37 +6,50 @@ #include <glm/fwd.hpp> template<typename T> struct gl_traits; -template<> struct gl_traits<glm::f32> { - static constexpr GLenum type {GL_FLOAT}; +struct gl_traits_base { static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::f64> { +struct gl_traits_float : public gl_traits_base { + static constexpr auto vertexAttribFunc { + [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + glVertexAttribPointer(index, size, type, GL_FALSE, stride, pointer); + }}; +}; +struct gl_traits_longfloat : public gl_traits_base { + static constexpr auto vertexAttribFunc { + [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + glVertexAttribLPointer(index, size, type, stride, pointer); + }}; +}; +struct gl_traits_integer : public gl_traits_base { + static constexpr auto vertexAttribFunc { + [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + glVertexAttribIPointer(index, size, type, stride, pointer); + }}; +}; +template<> struct gl_traits<glm::f32> : public gl_traits_float { + static constexpr GLenum type {GL_FLOAT}; +}; +template<> struct gl_traits<glm::f64> : public gl_traits_longfloat { static constexpr GLenum type {GL_DOUBLE}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::int8> { +template<> struct gl_traits<glm::int8> : public gl_traits_integer { static constexpr GLenum type {GL_BYTE}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::int16> { +template<> struct gl_traits<glm::int16> : public gl_traits_integer { static constexpr GLenum type {GL_SHORT}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::int32> { +template<> struct gl_traits<glm::int32> : public gl_traits_integer { static constexpr GLenum type {GL_INT}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::uint8> { +template<> struct gl_traits<glm::uint8> : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_BYTE}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::uint16> { +template<> struct gl_traits<glm::uint16> : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_SHORT}; - static constexpr GLint size {1}; }; -template<> struct gl_traits<glm::uint32> { +template<> struct gl_traits<glm::uint32> : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_INT}; - static constexpr GLint size {1}; }; template<typename T, std::size_t S> struct gl_traits<std::array<T, S>> : public gl_traits<T> { |