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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 13:11:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 13:11:32 +0000
commit8592dedeef12f1a0ebbdf0692984e04ffc216c98 (patch)
tree276aa994852424345f88cd10a25b1eca100c594d
parentMove stream operators into ns std, add support for Arc (diff)
downloadilt-8592dedeef12f1a0ebbdf0692984e04ffc216c98.tar.bz2
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Floating point seconds TickDuration
-rw-r--r--application/main.cpp2
-rw-r--r--game/worldobject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 38874f4..e70eae3 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -97,7 +97,7 @@ public:
while (isRunning) {
processInputs();
const auto t_end = std::chrono::high_resolution_clock::now();
- const auto t_passed = std::chrono::duration_cast<std::chrono::milliseconds>(t_end - t_start);
+ const auto t_passed = std::chrono::duration_cast<WorldObject::TickDuration>(t_end - t_start);
world.apply(&WorldObject::tick, t_passed);
world.apply<CameraController>(&CameraController::updateCamera, &camera, &shader);
diff --git a/game/worldobject.h b/game/worldobject.h
index 6c75b8a..db69532 100644
--- a/game/worldobject.h
+++ b/game/worldobject.h
@@ -6,7 +6,7 @@
class WorldObject {
public:
- using TickDuration = std::chrono::milliseconds;
+ using TickDuration = std::chrono::duration<float, std::chrono::seconds::period>;
WorldObject() = default;
virtual ~WorldObject() = default;