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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-16 19:19:06 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-16 19:19:06 +0000 |
commit | 72b0aa91933a57de2cf556e209c2274e19dea7f2 (patch) | |
tree | 9b1642191a780d538cd94be382995f977f824bf5 | |
parent | Add Camera method to get the extents of the view frustrum at some distance (diff) | |
download | ilt-72b0aa91933a57de2cf556e209c2274e19dea7f2.tar.bz2 ilt-72b0aa91933a57de2cf556e209c2274e19dea7f2.tar.xz ilt-72b0aa91933a57de2cf556e209c2274e19dea7f2.zip |
Manual Camera Controller should not refer to current properties
-rw-r--r-- | ui/manualCameraController.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp index 6d4a22a..8e52b0e 100644 --- a/ui/manualCameraController.cpp +++ b/ui/manualCameraController.cpp @@ -78,6 +78,6 @@ ManualCameraController::render(const UIShader &, const Position &) const void ManualCameraController::updateCamera(Camera * camera) const { - camera->setView(!focus + up * 3.F - (camera->getForward() * std::pow(dist, 1.3F)), - glm::normalize(sincosf(direction) ^ -sin(pitch))); + const auto forward = glm::normalize(sincosf(direction) ^ -sin(pitch)); + camera->setView(!focus - forward * 3.F * std::pow(dist, 1.3F), forward); } |