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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:51:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:51:11 +0000 |
commit | 69d95f35512772fb42e04808cffabcdc82afed96 (patch) | |
tree | d3059c89e3b2372e929932bd22dc0e7e42252e23 | |
parent | Change pointlight render area definition to a cube (diff) | |
download | ilt-69d95f35512772fb42e04808cffabcdc82afed96.tar.bz2 ilt-69d95f35512772fb42e04808cffabcdc82afed96.tar.xz ilt-69d95f35512772fb42e04808cffabcdc82afed96.zip |
SceneRenderer is a graphics component, not a UI one
-rw-r--r-- | gfx/gl/sceneRenderer.cpp (renamed from ui/sceneRenderer.cpp) | 0 | ||||
-rw-r--r-- | gfx/gl/sceneRenderer.h (renamed from ui/sceneRenderer.h) | 0 | ||||
-rw-r--r-- | test/test-glContextBhvr.cpp | 2 | ||||
-rw-r--r-- | test/test-render.cpp | 2 | ||||
-rw-r--r-- | ui/gameMainWindow.h | 2 |
5 files changed, 3 insertions, 3 deletions
diff --git a/ui/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index a97387e..a97387e 100644 --- a/ui/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp diff --git a/ui/sceneRenderer.h b/gfx/gl/sceneRenderer.h index f40b894..f40b894 100644 --- a/ui/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h diff --git a/test/test-glContextBhvr.cpp b/test/test-glContextBhvr.cpp index 0ee45d6..b37a072 100644 --- a/test/test-glContextBhvr.cpp +++ b/test/test-glContextBhvr.cpp @@ -3,9 +3,9 @@ #include "test-helpers.hpp" #include <boost/test/unit_test.hpp> +#include <gfx/gl/sceneRenderer.h> #include <lib/glArrays.h> #include <ui/applicationBase.h> -#include <ui/sceneRenderer.h> #include <ui/window.h> BOOST_GLOBAL_FIXTURE(ApplicationBase); diff --git a/test/test-render.cpp b/test/test-render.cpp index 089665f..9e3ffa0 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -6,11 +6,11 @@ #include <game/geoData.h> #include <game/terrain.h> +#include <gfx/gl/sceneRenderer.h> #include <gfx/models/texture.h> #include <lib/glArrays.h> #include <maths.h> #include <ui/applicationBase.h> -#include <ui/sceneRenderer.h> #include <ui/window.h> class TestRenderOutput { diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index fbba0cd..03364f2 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -1,7 +1,7 @@ #pragma once #include "chronology.hpp" -#include "sceneRenderer.h" +#include "gfx/gl/sceneRenderer.h" #include "window.h" #include <cstddef> |