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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-02 20:46:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-02 20:46:32 +0100 |
commit | 683771aa8f13cab1760a69a47fcbebdf14a5343f (patch) | |
tree | 5679622eee3c0fbfd1b1e8b24e8d95d7137f21d6 | |
parent | Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t... (diff) | |
download | ilt-683771aa8f13cab1760a69a47fcbebdf14a5343f.tar.bz2 ilt-683771aa8f13cab1760a69a47fcbebdf14a5343f.tar.xz ilt-683771aa8f13cab1760a69a47fcbebdf14a5343f.zip |
Add TextureDimensions type
-rw-r--r-- | config/types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/config/types.h b/config/types.h index 081530d..c501f41 100644 --- a/config/types.h +++ b/config/types.h @@ -42,6 +42,7 @@ using Normal3D = Normal<3>; using Rotation2D = Rotation<2>; using Rotation3D = Rotation<3>; using TextureRelCoord = glm::vec<2, float>; +using TextureDimensions = glm::vec<3, GLsizei>; using TextureRelRegion = glm::vec<4, float>; using TextureAbsCoord = glm::vec<2, GLsizei>; using TextureAbsRegion = glm::vec<4, GLsizei>; |