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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 13:15:46 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 13:15:46 +0100
commit560bfce98146895cfd8429150792d49a18e24d98 (patch)
treeb9ae5e5db2ec374658e7a5c95b8b88155406c344
parentAdd helper to create a Ray from two points (diff)
downloadilt-560bfce98146895cfd8429150792d49a18e24d98.tar.bz2
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Add lots of split required stuff to geometric plane
-rw-r--r--lib/geometricPlane.cpp19
-rw-r--r--lib/geometricPlane.h10
2 files changed, 29 insertions, 0 deletions
diff --git a/lib/geometricPlane.cpp b/lib/geometricPlane.cpp
index cb52997..71216c1 100644
--- a/lib/geometricPlane.cpp
+++ b/lib/geometricPlane.cpp
@@ -1,5 +1,7 @@
#include "geometricPlane.h"
+#include "ray.hpp"
#include <glm/geometric.hpp>
+#include <glm/gtx/intersect.hpp>
GeometricPlane::PlaneRelation
GeometricPlane::getRelation(glm::vec3 p) const
@@ -7,3 +9,20 @@ GeometricPlane::getRelation(glm::vec3 p) const
const auto d = glm::dot(normal, p - origin);
return d < 0.f ? PlaneRelation::Below : d > 0.f ? PlaneRelation::Above : PlaneRelation::On;
}
+
+bool
+GeometricPlane::isIntersect(PlaneRelation a, PlaneRelation b)
+{
+ return ((a == PlaneRelation::Above && b == PlaneRelation::Below)
+ || (a == PlaneRelation::Below && b == PlaneRelation::Above));
+}
+
+std::optional<GeometricPlane::DistAndPosition>
+GeometricPlane::getRayIntersectPosition(const Ray & ray) const
+{
+ float dist {};
+ if (!glm::intersectRayPlane(ray.start, ray.direction, origin, normal, dist)) {
+ return {};
+ }
+ return DistAndPosition {dist, ray.start + (ray.direction * dist)};
+}
diff --git a/lib/geometricPlane.h b/lib/geometricPlane.h
index 96816f2..dc8df50 100644
--- a/lib/geometricPlane.h
+++ b/lib/geometricPlane.h
@@ -1,12 +1,22 @@
#pragma once
#include <glm/vec3.hpp>
+#include <optional>
+
+class Ray;
class GeometricPlane {
public:
+ struct DistAndPosition {
+ float dist;
+ glm::vec3 position;
+ };
enum class PlaneRelation { Above, Below, On };
glm::vec3 origin, normal;
PlaneRelation getRelation(glm::vec3 point) const;
+ std::optional<DistAndPosition> getRayIntersectPosition(const Ray &) const;
+
+ static bool isIntersect(PlaneRelation a, PlaneRelation b);
};