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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-12 11:37:52 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-14 23:46:14 +0000 |
commit | 34f671638f2070f7a53991134cf4145099eaf8c8 (patch) | |
tree | 79668c14fc87c22c856f8a8ef008a38511deef7e | |
parent | Extract SDL_Application helper into libilt (diff) | |
download | ilt-34f671638f2070f7a53991134cf4145099eaf8c8.tar.bz2 ilt-34f671638f2070f7a53991134cf4145099eaf8c8.tar.xz ilt-34f671638f2070f7a53991134cf4145099eaf8c8.zip |
Fix type of SceneShader
-rw-r--r-- | gfx/gl/sceneShader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index a85e55b..2951e85 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -4,7 +4,7 @@ class Location; -struct SceneShader { +class SceneShader { class SceneProgram : public Program { public: template<typename... S> @@ -44,6 +44,7 @@ struct SceneShader { RequiredUniformLocation waveLoc; }; +public: SceneShader(); BasicProgram basic; |