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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:13:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:13:20 +0100 |
commit | 259444e842ac4ec546948a8e828b62bec734f659 (patch) | |
tree | 5d4c31127951f307bccb6d89a73361ae41e09b57 | |
parent | Add TextureAtlas class as an extension of Texture (diff) | |
download | ilt-259444e842ac4ec546948a8e828b62bec734f659.tar.bz2 ilt-259444e842ac4ec546948a8e828b62bec734f659.tar.xz ilt-259444e842ac4ec546948a8e828b62bec734f659.zip |
Add material field to vertex and configure it in mesh
-rw-r--r-- | gfx/models/mesh.cpp | 3 | ||||
-rw-r--r-- | gfx/models/vertex.hpp | 9 |
2 files changed, 8 insertions, 4 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 3db1ad5..2719211 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -7,7 +7,8 @@ Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour>(
+ VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour,
+ &Vertex::material>(
m_vertexArrayObject, m_vertexArrayBuffers[0], m_vertexArrayBuffers[1], vertices, indices);
}
diff --git a/gfx/models/vertex.hpp b/gfx/models/vertex.hpp index 64ec3d0..181e7e7 100644 --- a/gfx/models/vertex.hpp +++ b/gfx/models/vertex.hpp @@ -1,12 +1,14 @@ #pragma once +#include <GL/glew.h> #include <glm/glm.hpp> class Vertex { public: #ifndef __cpp_aggregate_paren_init - constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}) : - pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)} + constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}, GLuint material = 0) : + pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)}, + material {material} { } #endif @@ -16,5 +18,6 @@ public: glm::vec3 pos; glm::vec2 texCoord; glm::vec3 normal; - glm::vec4 colour; + glm::vec4 colour {}; + GLuint material {}; }; |