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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 14:51:25 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:07:41 +0100 |
commit | 24572ed66b65adbc8960515689a2976a3488a327 (patch) | |
tree | c56cfdea6bffb87f49bc4835c63b14f9030bb6b7 | |
parent | Create standalone composed shader file and format it and the C++ code (diff) | |
download | ilt-24572ed66b65adbc8960515689a2976a3488a327.tar.bz2 ilt-24572ed66b65adbc8960515689a2976a3488a327.tar.xz ilt-24572ed66b65adbc8960515689a2976a3488a327.zip |
Add a tree to the test render scene
-rw-r--r-- | test/test-render.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 2c4efea..b9a809e 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -9,6 +9,8 @@ #include <assetFactory/assetFactory.h> #include <game/geoData.h> #include <game/network/rail.h> +#include <game/scenary/foliage.h> +#include <game/scenary/plant.h> #include <game/terrain.h> #include <game/vehicles/railVehicle.h> #include <game/vehicles/railVehicleClass.h> @@ -25,7 +27,10 @@ class TestScene : public SceneProvider { const RailVehicleClassPtr brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>( AssetFactory::loadXML(RESDIR "/brush47.xml")->assets.at("brush-47")); + const std::shared_ptr<Foliage> tree021f + = std::dynamic_pointer_cast<Foliage>(AssetFactory::loadXML(RESDIR "/foliage.xml")->assets.at("Tree-02-1")); std::shared_ptr<RailVehicle> train1, train2; + std::shared_ptr<Plant> plant1; RailLinks rail; std::shared_ptr<GeoData> gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1)); @@ -43,6 +48,7 @@ public: train2->location.setPosition({52000, 30000, 2000}); train2->bogies.front().setPosition(train2->bogies.front().position() + train2->location.position()); train2->bogies.back().setPosition(train2->bogies.back().position() + train2->location.position()); + plant1 = std::make_shared<Plant>(tree021f, Location {{40000, 60000, 1}, {}}); rail.addLinksBetween({42000, 50000, 1000}, {65000, 50000, 1000}); rail.addLinksBetween({65000, 50000, 1000}, {75000, 45000, 2000}); } @@ -53,6 +59,7 @@ public: terrain.render(shader); water.render(shader); brush47rvc->render(shader); + tree021f->render(shader); rail.render(shader); } @@ -66,6 +73,7 @@ public: { terrain.shadows(shadowMapper); brush47rvc->shadows(shadowMapper); + tree021f->shadows(shadowMapper); } }; |