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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:09:36 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:09:36 +0100 |
commit | 18a76c2a4a6247ef9d18de157f5dba391d8ff244 (patch) | |
tree | eea4ebde80e33373e7652ecf601e6c5f46d007c0 | |
parent | Drop .hpp for header only things (diff) | |
download | ilt-18a76c2a4a6247ef9d18de157f5dba391d8ff244.tar.bz2 ilt-18a76c2a4a6247ef9d18de157f5dba391d8ff244.tar.xz ilt-18a76c2a4a6247ef9d18de157f5dba391d8ff244.zip |
Reformat with new clang-format 16
-rw-r--r-- | game/terrain.cpp | 4 | ||||
-rw-r--r-- | gfx/gl/camera.cpp | 8 | ||||
-rw-r--r-- | lib/collections.h | 14 | ||||
-rw-r--r-- | lib/stream_support.h | 4 | ||||
-rw-r--r-- | ui/gameMainWindow.cpp | 8 | ||||
-rw-r--r-- | ui/window.cpp | 7 |
6 files changed, 22 insertions, 23 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 1753dfe..f3bec1e 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -19,8 +19,8 @@ #include <vector> Terrain::Terrain(std::shared_ptr<GeoData> gd) : - geoData {std::move(gd)}, grass {Texture::cachedTexture.get("grass.png")}, water {Texture::cachedTexture.get( - "water.png")} + geoData {std::move(gd)}, grass {Texture::cachedTexture.get("grass.png")}, + water {Texture::cachedTexture.get("water.png")} { generateMeshes(); } diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index f642423..c4c9544 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -6,10 +6,10 @@ #include <ray.h> Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : - position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective( - fov, aspect, zNear, zFar)}, - viewProjection {projection * glm::lookAt(position, position + forward, up)}, inverseViewProjection { - glm::inverse(viewProjection)} + position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, + projection {glm::perspective(fov, aspect, zNear, zFar)}, + viewProjection {projection * glm::lookAt(position, position + forward, up)}, + inverseViewProjection {glm::inverse(viewProjection)} { } diff --git a/lib/collections.h b/lib/collections.h index 8f5a43d..7d78ef9 100644 --- a/lib/collections.h +++ b/lib/collections.h @@ -8,13 +8,13 @@ template<typename T, typename E> concept SequentialCollection = requires(T c) { - { - c.size() - } -> std::integral; - { - c.data() - } -> std::same_as<const E *>; - }; + { + c.size() + } -> std::integral; + { + c.data() + } -> std::same_as<const E *>; +}; template<typename T> concept IterableCollection = std::is_same_v<decltype(std::declval<T>().begin()), decltype(std::declval<T>().end())>; diff --git a/lib/stream_support.h b/lib/stream_support.h index 7fb256c..fa536f1 100644 --- a/lib/stream_support.h +++ b/lib/stream_support.h @@ -11,8 +11,8 @@ template<typename S> concept stringlike = requires(const S & s) { s.substr(0); }; template<typename T> -concept spanable = std::is_constructible_v<std::span<const typename T::value_type>, T> && ! -stringlike<T> && !std::is_same_v<std::span<typename T::value_type>, T>; +concept spanable = std::is_constructible_v<std::span<const typename T::value_type>, T> && !stringlike<T> + && !std::is_same_v<std::span<typename T::value_type>, T>; namespace std { template<typename T, std::size_t L> diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 30cdada..a7f17dc 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -20,10 +20,10 @@ class GameMainToolbar : Mode<decltype(GameMainSelector::target)>, public Toolbar { public: explicit GameMainToolbar(GameMainSelector * gms_) : - Mode<decltype(GameMainSelector::target)> {gms_->target}, Toolbar { - {"ui/icon/network.png", - toggle<EditNetworkOf<RailLinks>>()}, - } + Mode<decltype(GameMainSelector::target)> {gms_->target}, + Toolbar { + {"ui/icon/network.png", toggle<EditNetworkOf<RailLinks>>()}, + } { } }; diff --git a/ui/window.cpp b/ui/window.cpp index ad071bb..731996a 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -20,10 +20,9 @@ Window::GlewInitHelper::GlewInitHelper() } Window::Window(size_t width, size_t height, const std::string & title, Uint32 flags) : - size {static_cast<int>(width), static_cast<int>(height)}, m_window {title.c_str(), - static_cast<int>(SDL_WINDOWPOS_CENTERED), - static_cast<int>(SDL_WINDOWPOS_CENTERED), size.x, - size.y, flags}, + size {static_cast<int>(width), static_cast<int>(height)}, + m_window {title.c_str(), static_cast<int>(SDL_WINDOWPOS_CENTERED), static_cast<int>(SDL_WINDOWPOS_CENTERED), size.x, + size.y, flags}, glContext {m_window}, uiShader {width, height} { } |