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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-25 02:46:55 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-25 02:46:55 +0100 |
commit | 18189cf376f7a0a18544df552f1fe8e905d87e38 (patch) | |
tree | 554679faf7e14e3c3e2e019e3d8027b7a7080da2 | |
parent | Don't update face/vertex normals if normals were provided, simply use them as is (diff) | |
download | ilt-18189cf376f7a0a18544df552f1fe8e905d87e38.tar.bz2 ilt-18189cf376f7a0a18544df552f1fe8e905d87e38.tar.xz ilt-18189cf376f7a0a18544df552f1fe8e905d87e38.zip |
Set vertex normals from AssImp data if available
-rw-r--r-- | assetFactory/assimp.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/assetFactory/assimp.cpp b/assetFactory/assimp.cpp index 840c5a9..74b1c54 100644 --- a/assetFactory/assimp.cpp +++ b/assetFactory/assimp.cpp @@ -59,9 +59,15 @@ public: void addMesh(CreatedFaces & faces, ModelFactoryMesh & mesh, const aiMesh * amesh) const { - const auto vhs = AIRANGE(amesh, Vertices) * [&mesh](auto && v) { - return mesh.add_vertex(*v); - }; + mesh.normalsProvidedProperty = amesh->HasNormals(); + const auto vhs = AIRANGE(amesh, Vertices) * + [&mesh, normals = amesh->HasNormals() ? amesh->mNormals : nullptr](auto && v) mutable { + const auto vh = mesh.add_vertex(*v); + if (normals) { + mesh.set_normal(vh, **(normals++)); + } + return vh; + }; const auto & m = scene->mMaterials[amesh->mMaterialIndex]->GetName(); GLuint material {}; |