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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-14 18:15:53 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-14 18:15:53 +0100 |
commit | 0d59b73de4e51a3a5b3c680f3dca97c2b942cc09 (patch) | |
tree | a4db615632e0d0ce7f4edb5cf57e60d39198bc87 | |
parent | Network candidate links (diff) | |
download | ilt-0d59b73de4e51a3a5b3c680f3dca97c2b942cc09.tar.bz2 ilt-0d59b73de4e51a3a5b3c680f3dca97c2b942cc09.tar.xz ilt-0d59b73de4e51a3a5b3c680f3dca97c2b942cc09.zip |
Builders manage a collection of candidate links rendered by the base builder
-rw-r--r-- | ui/builders/join.cpp | 19 | ||||
-rw-r--r-- | ui/builders/join.h | 2 | ||||
-rw-r--r-- | ui/builders/straight.cpp | 20 | ||||
-rw-r--r-- | ui/builders/straight.h | 2 | ||||
-rw-r--r-- | ui/editNetwork.cpp | 27 | ||||
-rw-r--r-- | ui/editNetwork.h | 8 |
6 files changed, 60 insertions, 18 deletions
diff --git a/ui/builders/join.cpp b/ui/builders/join.cpp index cc2ca2d..caa635f 100644 --- a/ui/builders/join.cpp +++ b/ui/builders/join.cpp @@ -1,11 +1,6 @@ #include "join.h" #include <game/geoData.h> -void -BuilderJoin::render(const Shader &) const -{ -} - std::string BuilderJoin::hint() const { @@ -16,6 +11,19 @@ BuilderJoin::hint() const } void +BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent &, const Ray & ray) +{ + if (p1) { + if (const auto p = network->intersectRayNodes(ray)) { + candidateLinks.objects = network->candidateJoins(p1->pos, p->pos); + } + else { + candidateLinks.removeAll(); + } + } +} + +void BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray & ray) { switch (e.button) { @@ -24,6 +32,7 @@ BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEven if (p1) { create(network, p1, p); p1.reset(); + candidateLinks.removeAll(); } else { p1 = p; diff --git a/ui/builders/join.h b/ui/builders/join.h index 30d39cd..bb0bd4c 100644 --- a/ui/builders/join.h +++ b/ui/builders/join.h @@ -5,9 +5,9 @@ class Network; class GeoData; class BuilderJoin : public EditNetwork::Builder { - void render(const Shader &) const override; std::string hint() const override; void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; void create(Network * network, const Node::Ptr & p1, const Node::Ptr & p2) const; diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp index 7024746..477b40d 100644 --- a/ui/builders/straight.cpp +++ b/ui/builders/straight.cpp @@ -1,11 +1,6 @@ #include "straight.h" #include <game/geoData.h> -void -BuilderStraight::render(const Shader &) const -{ -} - std::string BuilderStraight::hint() const { @@ -16,6 +11,19 @@ BuilderStraight::hint() const } void +BuilderStraight::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray) +{ + if (p1) { + if (const auto p = geoData->intersectRay(ray)) { + candidateLinks.objects = network->candidateStraight(*p1, *p); + } + else { + candidateLinks.removeAll(); + } + } +} + +void BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) { switch (e.button) { @@ -23,12 +31,14 @@ BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_Mou if (const auto p = geoData->intersectRay(ray)) { if (p1) { create(network, *p1, *p); + candidateLinks.removeAll(); } p1 = *p; } return; case SDL_BUTTON_MIDDLE: p1.reset(); + candidateLinks.removeAll(); return; } } diff --git a/ui/builders/straight.h b/ui/builders/straight.h index 77847dd..1cde2b0 100644 --- a/ui/builders/straight.h +++ b/ui/builders/straight.h @@ -5,9 +5,9 @@ class Network; class GeoData; class BuilderStraight : public EditNetwork::Builder { - void render(const Shader &) const override; std::string hint() const override; void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; void create(Network * network, glm::vec3 p1, glm::vec3 p2) const; diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 3ab7059..9f4a186 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -4,12 +4,18 @@ #include "text.h" #include <game/gamestate.h> #include <game/geoData.h> +#include <gfx/gl/shader.h> +#include <gfx/models/texture.h> + +constexpr const glm::u8vec4 TRANSPARENT_BLUE {30, 50, 255, 200}; EditNetwork::EditNetwork(Network * n) : - network {n}, builderToolbar { - {"ui/icon/network.png", mode.toggle<BuilderStraight>()}, - {"ui/icon/network.png", mode.toggle<BuilderJoin>()}, - } + network {n}, + builderToolbar { + {"ui/icon/network.png", mode.toggle<BuilderStraight>()}, + {"ui/icon/network.png", mode.toggle<BuilderJoin>()}, + }, + blue {1, 1, &TRANSPARENT_BLUE} { } @@ -26,8 +32,11 @@ EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray) } bool -EditNetwork::move(const SDL_MouseMotionEvent &, const Ray &) +EditNetwork::move(const SDL_MouseMotionEvent & e, const Ray & ray) { + if (builder) { + builder->move(network, gameState->geoData.get(), e, ray); + } return false; } @@ -41,11 +50,19 @@ void EditNetwork::render(const Shader & shader) const { if (builder) { + blue.Bind(); + shader.setModel(Location {}, Shader::Program::StaticPos); builder->render(shader); } } void +EditNetwork::Builder::render(const Shader & shader) const +{ + candidateLinks.apply<const Renderable>(&Renderable::render, shader); +} + +void EditNetwork::render(const UIShader & shader, const UIComponent::Position & parentPos) const { if (builder) { diff --git a/ui/editNetwork.h b/ui/editNetwork.h index bd01eb8..df89cdc 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -6,6 +6,7 @@ #include "worldOverlay.h" #include <game/gamestate.h> #include <game/network/network.h> +#include <gfx/models/texture.h> #include <optional> class Ray; @@ -26,11 +27,15 @@ public: class Builder { public: virtual ~Builder() = default; - virtual void render(const Shader & shader) const = 0; + virtual void render(const Shader & shader) const; virtual std::string hint() const = 0; virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray &) = 0; + virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray &) = 0; using Ptr = std::unique_ptr<Builder>; + + protected: + Collection<const Link> candidateLinks; }; private: @@ -38,6 +43,7 @@ private: Builder::Ptr builder; Mode<Builder::Ptr, ModeSecondClick::NoAction> mode {builder}; Toolbar builderToolbar; + Texture blue; }; template<typename T> class EditNetworkOf : public EditNetwork { |