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authorDan Goodliffe <dan@randomdan.homeip.net>2024-05-25 15:34:58 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-05-25 15:34:58 +0100
commitad9671c3d71f7bea55c3a36fc4fcca7d55f88258 (patch)
treeffd965d2cb68b08c7f6ef16e8a0fc2f84acbc461
parentUpdate to std c++23 for good ranges (diff)
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Remove abuse of std::adjacent_find from cylinder
-rw-r--r--assetFactory/cylinder.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp
index fd96c8b..f41bfd4 100644
--- a/assetFactory/cylinder.cpp
+++ b/assetFactory/cylinder.cpp
@@ -1,6 +1,7 @@
#include "cylinder.h"
#include "maths.h"
#include "modelFactoryMesh.h"
+#include <ranges>
Cylinder::CreatedFaces
Cylinder::createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const
@@ -40,13 +41,12 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const
// Wrap around
edge.back() = edge.front();
// Transform adjacent pairs of top/bottom pairs to faces
- std::adjacent_find(edge.begin(), edge.end(), [&mesh, &surface](const auto & first, const auto & second) {
+ for (const auto & [first, second] : edge | std::views::adjacent<2>) {
const auto fh
= surface.insert(mesh.add_namedFace("edge", first.first, first.second, second.second, second.first))
->second;
mesh.property(mesh.smoothFaceProperty, fh) = true;
- return false;
- });
+ }
}
return surface;