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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 18:40:58 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 18:40:58 +0100
commit920ae293f6830833146a524345dfbf00669e785b (patch)
treeb971a645b4bb3347ac1ccac31efc05b9445b4ca4
parentMove addStraight to impl.h (diff)
downloadilt-920ae293f6830833146a524345dfbf00669e785b.tar.bz2
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Add a rather dumb builder for joining nodes
-rw-r--r--game/network/network.h2
-rw-r--r--game/network/network.impl.h7
-rw-r--r--ui/builders/join.cpp43
-rw-r--r--ui/builders/join.h15
-rw-r--r--ui/editNetwork.cpp4
5 files changed, 70 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h
index c795d86..9dbca7c 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -31,6 +31,7 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
+ virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0;
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -63,6 +64,7 @@ public:
}
LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+ LinkPtr addJoins(glm::vec3, glm::vec3) override;
void render(const Shader &) const override;
};
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index f4466b7..37d03f8 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -43,3 +43,10 @@ NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
{
return addLink<typename T::StraightLink>(n1, n2);
}
+
+template<typename T>
+LinkPtr
+NetworkOf<T>::addJoins(glm::vec3 n1, glm::vec3 n2)
+{
+ return addLink<typename T::StraightLink>(n1, n2);
+}
diff --git a/ui/builders/join.cpp b/ui/builders/join.cpp
new file mode 100644
index 0000000..90b1d61
--- /dev/null
+++ b/ui/builders/join.cpp
@@ -0,0 +1,43 @@
+#include "join.h"
+#include <game/geoData.h>
+
+void
+BuilderJoin::render(const Shader &) const
+{
+}
+
+std::string
+BuilderJoin::hint() const
+{
+ if (p1) {
+ return "Pick second node";
+ }
+ return "Pick first node";
+}
+
+void
+BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray & ray)
+{
+ switch (e.button) {
+ case SDL_BUTTON_LEFT:
+ if (const auto p = network->intersectRayNodes(ray)) {
+ if (p1) {
+ create(network, p1, p);
+ p1.reset();
+ }
+ else {
+ p1 = p;
+ }
+ }
+ return;
+ case SDL_BUTTON_MIDDLE:
+ p1.reset();
+ return;
+ }
+}
+
+void
+BuilderJoin::create(Network * network, const NodePtr & p1, const NodePtr & p2) const
+{
+ network->addJoins(p1->pos, p2->pos);
+}
diff --git a/ui/builders/join.h b/ui/builders/join.h
new file mode 100644
index 0000000..d4fb534
--- /dev/null
+++ b/ui/builders/join.h
@@ -0,0 +1,15 @@
+#pragma once
+#include "../editNetwork.h"
+
+class Network;
+class GeoData;
+
+class BuilderJoin : public EditNetwork::Builder {
+ void render(const Shader &) const override;
+ std::string hint() const override;
+ void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override;
+
+ void create(Network * network, const NodePtr & p1, const NodePtr & p2) const;
+
+ NodePtr p1;
+};
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp
index a51d7fb..3ab7059 100644
--- a/ui/editNetwork.cpp
+++ b/ui/editNetwork.cpp
@@ -1,4 +1,5 @@
#include "editNetwork.h"
+#include "builders/join.h"
#include "builders/straight.h"
#include "text.h"
#include <game/gamestate.h>
@@ -7,6 +8,7 @@
EditNetwork::EditNetwork(Network * n) :
network {n}, builderToolbar {
{"ui/icon/network.png", mode.toggle<BuilderStraight>()},
+ {"ui/icon/network.png", mode.toggle<BuilderJoin>()},
}
{
}
@@ -16,7 +18,7 @@ EditNetwork::~EditNetwork() = default;
bool
EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray)
{
- if (builder) {
+ if (builder && (e.button == SDL_BUTTON_LEFT || e.button == SDL_BUTTON_MIDDLE)) {
builder->click(network, gameState->geoData.get(), e, ray);
return true;
}