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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:51:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:51:19 +0100
commit6aba7c7dd1d6bcc1ddb4a5acb61ec0850c420824 (patch)
tree79e1bed8444b636326e169fa93d761e17ed3ed20
parentSplit network intersect ray functions and return specific types (diff)
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Add addStright to Network which looks up StraightLink in the network type
-rw-r--r--game/network/network.h8
-rw-r--r--game/network/rail.h4
-rw-r--r--test/test-network.cpp2
3 files changed, 14 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 44ad095..c0485a9 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -30,6 +30,8 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
+ virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
+
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -60,5 +62,11 @@ public:
return l;
}
+ LinkPtr
+ addStraight(glm::vec3 n1, glm::vec3 n2) override
+ {
+ return addLink<typename T::StraightLink>(n1, n2);
+ }
+
void render(const Shader &) const override;
};
diff --git a/game/network/rail.h b/game/network/rail.h
index 758beb6..c1cb579 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -16,10 +16,14 @@ class Vertex;
struct Arc;
// A piece of rail track
+class RailLinkStraight;
class RailLink : public virtual Link, public Renderable {
public:
RailLink() = default;
inline ~RailLink() override = 0;
+
+ using StraightLink = RailLinkStraight;
+
void render(const Shader &) const override;
NO_COPY(RailLink);
NO_MOVE(RailLink);
diff --git a/test/test-network.cpp b/test/test-network.cpp
index 70f2428..af2c76e 100644
--- a/test/test-network.cpp
+++ b/test/test-network.cpp
@@ -19,7 +19,9 @@
#include <vector>
struct TestLink : public LinkStraight {
+ TestLink(NodePtr a, NodePtr b) : TestLink {a, b, glm::distance(a->pos, b->pos)} { }
TestLink(NodePtr a, NodePtr b, float l) : Link {{std::move(a), 0}, {std::move(b), pi}, l} { }
+ using StraightLink = TestLink;
};
constexpr glm::vec3 p000 {0, 0, 0}, p100 {1, 0, 0}, p200 {2, 0, 0}, p300 {3, 0, 0};