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<title>I Like Trains/gfx/gl/shaders, branch better-network</title>
<subtitle>The I Like Trains game</subtitle>
<id>https://git.randomdan.homeip.net/repo/ilt/atom?h=better-network</id>
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<updated>2025-03-19T03:42:35Z</updated>
<entry>
<title>Remove unrequired UIShader</title>
<updated>2025-03-19T03:42:35Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2025-03-19T03:42:35Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Improve Terrain::generateMeshes performance</title>
<updated>2025-02-25T00:23:11Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2025-02-25T00:23:11Z</published>
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<content type='text'>
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
</content>
</entry>
<entry>
<title>Basic soft shadows</title>
<updated>2024-10-26T11:48:45Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-10-26T11:48:45Z</published>
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<id>urn:sha1:75c36fe3aa875f6377f9adec8ffedf112d6335cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use foliage yaw rotation to select shadow stencil layer</title>
<updated>2024-10-10T00:01:24Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-10-10T00:01:24Z</published>
<link rel='alternate' type='text/html' href='https://git.randomdan.homeip.net/repo/ilt/commit/?id=493af2b220d6ba7f883d35a6bb30cb5d07b4a4b5'/>
<id>urn:sha1:493af2b220d6ba7f883d35a6bb30cb5d07b4a4b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Include foliage yaw rotation in vertex, pass through instead of whole model rotation matrix</title>
<updated>2024-10-09T23:59:41Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-10-09T23:59:41Z</published>
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<id>urn:sha1:439630ae86b01b714574335d4dd2e583f724dba3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix stencil shadow depth offset</title>
<updated>2024-10-09T23:48:06Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-10-09T23:48:06Z</published>
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<id>urn:sha1:c9bf24c7d1c10e2ff7349fa2d9010895860977a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Populate all layers of shadow stencil with view from all around</title>
<updated>2024-09-07T11:35:03Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-09-07T11:35:03Z</published>
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<id>urn:sha1:5ec74c35fb1f2524add7fd03ace78667f93edb2e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Populate all layers of the stencil texture</title>
<updated>2024-09-03T00:37:03Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-09-03T00:37:03Z</published>
<link rel='alternate' type='text/html' href='https://git.randomdan.homeip.net/repo/ilt/commit/?id=f22f79330f9b8851cda76d1e11555877cbb72d80'/>
<id>urn:sha1:f22f79330f9b8851cda76d1e11555877cbb72d80</id>
<content type='text'>
Albeit with the same projection
</content>
</entry>
<entry>
<title>Update stencil texture to 2d array</title>
<updated>2024-09-02T20:00:41Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-09-02T20:00:41Z</published>
<link rel='alternate' type='text/html' href='https://git.randomdan.homeip.net/repo/ilt/commit/?id=052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2'/>
<id>urn:sha1:052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extend depth of shadow box 10m to allow for depth offsets and clamp stencil to it</title>
<updated>2024-09-01T17:42:27Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2024-09-01T17:42:27Z</published>
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