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<title>I Like Trains/gfx/gl/shaders/commonLocationData.glsl, branch main</title>
<subtitle>The I Like Trains game</subtitle>
<id>https://git.randomdan.homeip.net/repo/ilt/atom?h=main</id>
<link rel='self' href='https://git.randomdan.homeip.net/repo/ilt/atom?h=main'/>
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<updated>2026-03-30T23:37:24Z</updated>
<entry>
<title>Use a single buffer for the location/rotation data of all renderable objects</title>
<updated>2026-03-30T23:37:24Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan.goodliffe@octal.co.uk</email>
</author>
<published>2026-03-30T12:04:36Z</published>
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<id>urn:sha1:fb78c88576d9fed90ee69dfa35a9fbd3179ff486</id>
<content type='text'>
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
</content>
</entry>
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