From 3b791f79bf53e481d053ea4516eedce8be3423bf Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 1 Nov 2022 19:12:04 +0000 Subject: Switch to a deferred lighting based render pipeline Tidy-up required. --- ui/window.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/window.cpp') diff --git a/ui/window.cpp b/ui/window.cpp index 419abc3..82f4d40 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -94,7 +94,7 @@ Window::refresh() const void Window::render() const { - uiComponents.apply(&WorldOverlay::render, getShader()); + glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); uiComponents.apply(&UIComponent::render, uiShader, UIComponent::Position {}); } -- cgit v1.2.3