From c3eea71370eb94cff1fd96185458643fab6eb2c5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 19:47:46 +0000 Subject: Restructure how shaders are worked with Needs a tidy-up --- ui/toolbar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/toolbar.cpp') diff --git a/ui/toolbar.cpp b/ui/toolbar.cpp index ada97b0..31d87dc 100644 --- a/ui/toolbar.cpp +++ b/ui/toolbar.cpp @@ -18,7 +18,7 @@ Toolbar::Toolbar(const std::initializer_list & initInfo) : UIComponent void Toolbar::render(const UIShader & uiShader, const Position & parentPos) const { - uiShader.useDefault(); + uiShader.icon.use(); const auto absPos = this->position + parentPos; icons.apply(&UIComponent::render, uiShader, absPos); } -- cgit v1.2.3