From ffdaa93edf5eeaf9db7dc17e51554a77dd9d596d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 19 Nov 2022 15:04:30 +0000 Subject: Separate out the illumation of the scene --- ui/gameMainWindow.cpp | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c31265a..0e861b4 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -45,9 +45,18 @@ GameMainWindow::tick(TickDuration) void GameMainWindow::render() const { - SceneRenderer::render([this](const auto & shader) { - gameState->world.apply(&Renderable::render, shader); - uiComponents.apply(&WorldOverlay::render, shader); - }); + SceneRenderer::render(*this); Window::render(); } +void +GameMainWindow::content(const SceneShader & shader) const +{ + gameState->world.apply(&Renderable::render, shader); + uiComponents.apply(&WorldOverlay::render, shader); +} +void +GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const +{ + // default for now + SceneRenderer::SceneProvider::environment(s, r); +} -- cgit v1.2.3