From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- ui/gameMainWindow.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 7a47a25..0b30cad 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -65,3 +65,8 @@ GameMainWindow::lights(const SceneShader & shader) const { gameState->world.apply(&Renderable::lights, shader); } +void +GameMainWindow::shadows(const ShadowMapper & shadowMapper) const +{ + gameState->world.apply(&Renderable::shadows, shadowMapper); +} -- cgit v1.2.3