From 0cea9c894eb514c70ff7c8edd0ccfa59c1f07a1a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 18 Nov 2022 21:41:15 +0000 Subject: Save size of output in SceneRender and set viewport accordingly --- ui/gameMainWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index e49f4a9..c31265a 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -29,7 +29,7 @@ public: }; GameMainWindow::GameMainWindow(size_t w, size_t h) : - Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size, 0} + Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} { uiComponents.create(glm::vec2 {-1150, -1150}); auto gms = uiComponents.create(&camera, glm::vec2 {w, h}); -- cgit v1.2.3