From f848ad0e672d913c36fcb86533cbc11a9cf9d9ea Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 18:25:28 +0000 Subject: Rename Shader to SceneShader --- ui/editNetwork.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'ui/editNetwork.cpp') diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 277407f..991cbc3 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -5,7 +5,7 @@ #include "text.h" #include #include -#include +#include #include constexpr const glm::u8vec4 TRANSPARENT_BLUE {30, 50, 255, 200}; @@ -47,17 +47,17 @@ EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & pare } void -EditNetwork::render(const Shader & shader) const +EditNetwork::render(const SceneShader & shader) const { if (builder) { blue.bind(); - shader.setModel(Location {}, Shader::Program::StaticPos); + shader.setModel(Location {}, SceneShader::Program::StaticPos); builder->render(shader); } } void -EditNetwork::Builder::render(const Shader & shader) const +EditNetwork::Builder::render(const SceneShader & shader) const { candidateLinks.apply(&Renderable::render, shader); } -- cgit v1.2.3