From c3eea71370eb94cff1fd96185458643fab6eb2c5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 19:47:46 +0000 Subject: Restructure how shaders are worked with Needs a tidy-up --- ui/editNetwork.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/editNetwork.cpp') diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 991cbc3..754053b 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -51,7 +51,7 @@ EditNetwork::render(const SceneShader & shader) const { if (builder) { blue.bind(); - shader.setModel(Location {}, SceneShader::Program::StaticPos); + shader.absolute.use(); builder->render(shader); } } -- cgit v1.2.3