From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- gfx/renderable.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gfx/renderable.h') diff --git a/gfx/renderable.h b/gfx/renderable.h index f75c36f..5a9b1cd 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -3,6 +3,7 @@ #include class SceneShader; +class ShadowMapper; class Renderable { public: @@ -12,4 +13,5 @@ public: virtual void render(const SceneShader & shader) const = 0; virtual void lights(const SceneShader & shader) const; + virtual void shadows(const ShadowMapper & shadowMapper) const; }; -- cgit v1.2.3