From 94311f9c4e82b7475802b1934cc0c5b243e0cd2f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 3 Mar 2021 00:08:47 +0000 Subject: Replace Transform with Location Simpler, unbinds the transformation matrices for location, now done just in the shader. --- gfx/gl/transform.cpp | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 gfx/gl/transform.cpp (limited to 'gfx/gl/transform.cpp') diff --git a/gfx/gl/transform.cpp b/gfx/gl/transform.cpp deleted file mode 100644 index c7004ba..0000000 --- a/gfx/gl/transform.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include "transform.h" -#include -#include - -Transform::Transform(glm::vec3 pos, glm::vec3 rot) : pos {pos}, rot {rot} { } - -glm::mat4 -Transform::GetModel() const -{ - const auto posMat = glm::translate(pos); - const auto rotX = glm::rotate(rot.x, west); - const auto rotY = glm::rotate(rot.y, up); - const auto rotZ = glm::rotate(rot.z, north); - - return posMat * rotY * rotX * rotZ; -} -- cgit v1.2.3