From f22f79330f9b8851cda76d1e11555877cbb72d80 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 3 Sep 2024 01:37:03 +0100 Subject: Populate all layers of the stencil texture Albeit with the same projection --- gfx/gl/shadowStenciller.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shadowStenciller.cpp') diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 01248bd..1063b71 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -1,13 +1,14 @@ #include "shadowStenciller.h" #include "gfx/gl/program.h" #include "gfx/gl/shaders/fs-shadowStencil.h" +#include "gfx/gl/shaders/gs-shadowStencil.h" #include "gfx/gl/shaders/vs-shadowStencil.h" #include "gfx/models/mesh.h" #include "glArrays.h" #include "gl_traits.h" #include -ShadowStenciller::ShadowStenciller() : shadowCaster {shadowStencil_vs, shadowStencil_fs} +ShadowStenciller::ShadowStenciller() : shadowCaster {shadowStencil_vs, shadowStencil_gs, shadowStencil_fs} { glBindFramebuffer(GL_FRAMEBUFFER, fbo); glDrawBuffer(GL_NONE); -- cgit v1.2.3