From 83c43ea9e39f4e6ed5e50ccced66700af39987be Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 29 Jan 2024 01:02:51 +0000 Subject: Set shadow program uniforms all in one function, merge setting of view projections --- gfx/gl/shadowMapper.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shadowMapper.h') diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 4f81e58..b948f50 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -5,6 +5,7 @@ #include "program.h" #include #include +#include #include class SceneProvider; @@ -28,12 +29,11 @@ public: public: explicit ShadowProgram(const Shader & vs); - void setViewPoint(const GlobalPosition3D, size_t n) const; - void setViewProjection(const glm::mat4 &, size_t n) const; + void setView(const std::span, const GlobalPosition3D) const; void use() const; private: - std::array viewProjectionLoc; + RequiredUniformLocation viewProjectionLoc; RequiredUniformLocation viewProjectionsLoc; RequiredUniformLocation viewPointLoc; }; -- cgit v1.2.3