From a19011b730ac6d770e3b42cde3a10961495a417d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jan 2024 20:10:12 +0000 Subject: Implement basic network curve part shader --- gfx/gl/shaders/networkStraight.vs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/networkStraight.vs') diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs index a0fa437..55f9c4f 100644 --- a/gfx/gl/shaders/networkStraight.vs +++ b/gfx/gl/shaders/networkStraight.vs @@ -5,14 +5,14 @@ layout(location = 1) in ivec3 v_bpos; layout(location = 2) in mat2 v_rot; layout(location = 4) in float v_reps; -uniform ivec3 viewPoint; - flat out ivec3 apos; flat out ivec3 bpos; flat out mat2 rot; flat out float reps; flat out float dist; +include(`networkCommon.glsl') + void main() { @@ -20,5 +20,5 @@ main() bpos = v_bpos; rot = v_rot; reps = v_reps; - dist = min(distance(viewPoint, v_apos), distance(viewPoint, v_bpos)); + dist = segDist(v_apos, v_bpos); } -- cgit v1.2.3