From 8391c63472641c67f59723d0a6706efff6fb17d4 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 23 Jan 2024 23:50:46 +0000 Subject: Fix network population of position in gBuffer Adds some rails to the basic test highlighting broken shadows --- gfx/gl/shaders/network.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/network.fs') diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs index e7d15b3..4e347b4 100644 --- a/gfx/gl/shaders/network.fs +++ b/gfx/gl/shaders/network.fs @@ -11,7 +11,7 @@ uniform ivec3 viewPoint; void main() { - gPosition = ivec4(viewPoint + rposition, 0); + gPosition = ivec4(viewPoint + rposition, 1); gNormal = vec4(0, 0, 1, 1); gAlbedoSpec = texture(texture0, texCoord); } -- cgit v1.2.3