From d8c0bee891a9bc30bebcd5682bdba4d5b21cfd5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 01:01:42 +0000 Subject: Remove spare bits from shaders and tidy up --- gfx/gl/shaders/landmassShader.vs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'gfx/gl/shaders/landmassShader.vs') diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs index 72c9060..dc92e95 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/landmassShader.vs @@ -9,12 +9,10 @@ out vec3 normal0; out float height; uniform mat4 viewProjection; -uniform mat4 model; -uniform vec3 waves; void main() { - gl_Position = viewProjection * model * vec4(position, 1.0); + gl_Position = viewProjection * vec4(position, 1.0); texCoord0 = texCoord; normal0 = normal; height = position.y; -- cgit v1.2.3