From d8c0bee891a9bc30bebcd5682bdba4d5b21cfd5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 01:01:42 +0000 Subject: Remove spare bits from shaders and tidy up --- gfx/gl/shaders/basicShader.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/basicShader.fs') diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs index b6c011d..fe9a6b3 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/basicShader.fs @@ -11,5 +11,5 @@ uniform vec3 ambientColor; void main() { gl_FragColor = texture(sampler, texCoord0); - gl_FragColor.xyz *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0); + gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0); } -- cgit v1.2.3