From 8566e63b26f9e7ee809c03394743a0576c499378 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 19:45:54 +0000 Subject: We only need 3x3 matrix for model rotation spec --- gfx/gl/sceneShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 64bf171..dc77793 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -68,7 +68,7 @@ SceneShader::BasicProgram::BasicProgram() : void SceneShader::BasicProgram::setModel(Location const & location) const { - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(rotate_ypr(location.rot))); + glUniformMatrix3fv(modelLoc, 1, GL_FALSE, glm::value_ptr(location.getRotationTransform())); glUniform3iv(modelPosLoc, 1, glm::value_ptr(location.pos)); } -- cgit v1.2.3