From 48ec3a869029bad34773516df193519a4fe9103a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:08:20 +0100 Subject: Rename lots of shader files Names and paths still not perfect, but better and the weird name missuse is gone --- gfx/gl/sceneShader.cpp | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 981e7df..bcd0590 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -1,27 +1,24 @@ #include "sceneShader.h" #include -#include -#include +#include +#include #include #include -#include +#include #include #include -#include -#include +#include +#include #include #include -#include +#include #include #include #include #include #include -SceneShader::SceneShader() : - landmass {landmassShader_vs, landmassShader_fs}, absolute {landmassShader_vs, basicShader_fs} -{ -} +SceneShader::SceneShader() : landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs} { } void SceneShader::setViewProjection(const glm::mat4 & viewProjection) const @@ -57,7 +54,7 @@ SceneShader::SceneProgram::setViewPort(const glm::ivec4 & viewPort) const } } -SceneShader::BasicProgram::BasicProgram() : SceneProgram {basicShader_vs, basicShader_fs}, modelLoc {*this, "model"} { } +SceneShader::BasicProgram::BasicProgram() : SceneProgram {dynamicPoint_vs, material_fs}, modelLoc {*this, "model"} { } void SceneShader::BasicProgram::setModel(Location const & location) const @@ -73,7 +70,7 @@ SceneShader::BasicProgram::use(Location const & location) const setModel(location); } -SceneShader::WaterProgram::WaterProgram() : SceneProgram {waterShader_vs, waterShader_fs}, waveLoc {*this, "waves"} { } +SceneShader::WaterProgram::WaterProgram() : SceneProgram {water_vs, water_fs}, waveLoc {*this, "waves"} { } void SceneShader::WaterProgram::use(float waveCycle) const -- cgit v1.2.3