From aaff59af171545cc16632881aefb19449a7c491a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 28 Dec 2022 19:29:53 +0000 Subject: Generate a single shadow band and region definition --- gfx/gl/sceneRenderer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/sceneRenderer.h') diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index a345b4b..28acc3b 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -35,7 +35,8 @@ private: DirectionalLightProgram(); using Program::use; - void setDirectionalLight(const glm::vec3 &, const glm::vec3 &, const std::span) const; + void setDirectionalLight(const glm::vec3 &, const glm::vec3 &, const std::span, + const std::span) const; private: RequiredUniformLocation directionLoc, colourLoc, lightViewProjectionLoc, lightViewProjectionCountLoc, -- cgit v1.2.3