From 69d95f35512772fb42e04808cffabcdc82afed96 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 27 Nov 2022 12:51:11 +0000 Subject: SceneRenderer is a graphics component, not a UI one --- gfx/gl/sceneRenderer.h | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 gfx/gl/sceneRenderer.h (limited to 'gfx/gl/sceneRenderer.h') diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h new file mode 100644 index 0000000..f40b894 --- /dev/null +++ b/gfx/gl/sceneRenderer.h @@ -0,0 +1,55 @@ +#pragma once + +#include "gfx/gl/camera.h" +#include "gfx/gl/program.h" +#include "gfx/gl/sceneShader.h" +#include "lib/glArrays.h" +#include +#include + +class SceneRenderer { +public: + class SceneProvider { + public: + virtual ~SceneProvider() = default; + virtual void content(const SceneShader &) const = 0; + virtual void environment(const SceneShader &, const SceneRenderer &) const; + virtual void lights(const SceneShader &) const = 0; + }; + + explicit SceneRenderer(glm::ivec2 size, GLuint output); + + void render(const SceneProvider &) const; + void setAmbientLight(const glm::vec3 & colour) const; + void setDirectionalLight(const glm::vec3 & colour, const glm::vec3 & direction) const; + + Camera camera; + +private: + glm::ivec2 size; + GLuint output; + glFrameBuffer gBuffer; + glTexture gPosition, gNormal, gAlbedoSpec, gIllumination; + glRenderBuffer depth; + class DeferredLightProgram : public Program { + public: + using Program::Program; + using Program::use; + }; + class DirectionalLightProgram : public Program { + public: + DirectionalLightProgram(); + using Program::use; + + void setDirectionalLight(const glm::vec3 &, const glm::vec3 &) const; + + private: + RequiredUniformLocation directionLoc, colourLoc; + }; + + DeferredLightProgram lighting; + DirectionalLightProgram dirLight; + glVertexArray displayVAO; + glBuffer displayVBO; + SceneShader shader; +}; -- cgit v1.2.3