From cbc94ed8572cd4ea4e22ad5437b54eea055235d9 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Dec 2023 12:14:35 +0000 Subject: Use 32bit integer texture for position render data --- gfx/gl/sceneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index b88fb71..2854dea 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -38,7 +38,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o) : }; glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); - configuregdata(gPosition, {GL_RGB32F}, GL_RGB, GL_COLOR_ATTACHMENT0); + configuregdata(gPosition, {GL_RGB32I}, GL_RGB_INTEGER, GL_COLOR_ATTACHMENT0); configuregdata(gNormal, {GL_RGB8_SNORM, GL_RGB16F}, GL_RGB, GL_COLOR_ATTACHMENT1); configuregdata(gAlbedoSpec, {GL_RGB8}, GL_RGB, GL_COLOR_ATTACHMENT2); constexpr std::array attachments { -- cgit v1.2.3