From 348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 18 Dec 2022 14:23:18 +0000 Subject: First cut of view scope shadow mapper view --- gfx/gl/sceneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index b3f2c47..1d7507a 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -115,7 +115,7 @@ SceneRenderer::setDirectionalLight( const glm::vec3 & colour, const glm::vec3 & direction, const SceneProvider & scene) const { if (colour.r > 0 || colour.g > 0 || colour.b > 0) { - const auto lvp = shadowMapper.update(scene, direction); + const auto lvp = shadowMapper.update(scene, direction, camera); glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glViewport(0, 0, size.x, size.y); dirLight.use(); -- cgit v1.2.3