From 08128c14ec49a2b357e830c832ccd0a8e63c175d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 14 Jan 2024 11:38:09 +0000 Subject: Add traits wrapper for setting uniforms --- gfx/gl/sceneRenderer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index c856279..4ae4297 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -143,11 +143,11 @@ SceneRenderer::DirectionalLightProgram::setDirectionalLight(const RGB & c, const const GlobalPosition3D & p, const std::span lvp, const std::span shadowMapRegions, std::size_t maps) const { - glUniform3fv(colourLoc, 1, glm::value_ptr(c)); + glUniform(colourLoc, c); const auto nd = glm::normalize(d); - glUniform3fv(directionLoc, 1, glm::value_ptr(nd)); - glUniform3iv(lightPointLoc, 1, glm::value_ptr(p)); - glUniform1ui(lightViewProjectionCountLoc, static_cast(maps)); - glUniformMatrix4fv(lightViewProjectionLoc, static_cast(maps), GL_FALSE, glm::value_ptr(lvp.front())); - glUniform4fv(lightViewShadowMapRegionLoc, static_cast(maps), glm::value_ptr(shadowMapRegions.front())); + glUniform(directionLoc, nd); + glUniform(lightPointLoc, p); + glUniform(lightViewProjectionCountLoc, static_cast(maps)); + glUniform(lightViewProjectionLoc, lvp); + glUniform(lightViewShadowMapRegionLoc, shadowMapRegions); } -- cgit v1.2.3