From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- gfx/gl/sceneProvider.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gfx/gl/sceneProvider.h') diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index a966f9c..ef269b3 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -1,6 +1,7 @@ #pragma once class SceneRenderer; +class ShadowMapper; class SceneShader; class SceneProvider { @@ -9,4 +10,5 @@ public: virtual void content(const SceneShader &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; + virtual void shadows(const ShadowMapper &) const; }; -- cgit v1.2.3