From 737ce277a6e49d88a04be1e384eef09d486f513b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 6 Apr 2024 00:47:37 +0100 Subject: Split water from terrain Shares the geo data instance, and still has the same implementation at this stage. --- game/water.h | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 game/water.h (limited to 'game/water.h') diff --git a/game/water.h b/game/water.h new file mode 100644 index 0000000..20796d7 --- /dev/null +++ b/game/water.h @@ -0,0 +1,29 @@ +#pragma once + +#include "chronology.h" +#include "collection.h" +#include "game/worldobject.h" +#include +#include +#include + +class SceneShader; +class Texture; +class GeoData; + +class Water : public WorldObject, public Renderable { +public: + explicit Water(std::shared_ptr); + + void render(const SceneShader & shader) const override; + + void tick(TickDuration) override; + float waveCycle {0.F}; + +private: + void generateMeshes(); + + std::shared_ptr geoData; + Collection meshes; + std::shared_ptr water; +}; -- cgit v1.2.3