From 97d4db588bfc4254e09e4305fb0525a04748f84e Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 7 Apr 2024 19:38:18 +0100 Subject: Stripped down water vertex and simplified shaders --- game/water.cpp | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'game/water.cpp') diff --git a/game/water.cpp b/game/water.cpp index 3dc1916..f720e3e 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -9,7 +9,6 @@ #include #include #include -#include #include #include #include @@ -24,6 +23,13 @@ namespace glm { } } +template<> +VertexArrayObject & +VertexArrayObject::addAttribsFor(const GLuint arrayBuffer, const GLuint divisor) +{ + return addAttribs(arrayBuffer, divisor); +} + Water::Water(std::shared_ptr tm) : geoData {std::move(tm)}, water {std::make_shared("water.png")} { generateMeshes(); @@ -77,8 +83,7 @@ Water::generateMeshes() const auto v = vertexIndex.emplace(pos, vertices.size()); if (v.second) { const auto cpos = glm::clamp(pos, std::get<0>(extents).xy(), std::get<1>(extents).xy()); - vertices.emplace_back(RelativePosition3D {geoData->positionAt(cpos)}, - TextureRelCoord(pos / TILE_SIZE), up); + vertices.emplace_back(geoData->positionAt(cpos)); } *out++ = static_cast(v.first->second); } @@ -87,7 +92,7 @@ Water::generateMeshes() indices.push_back(currentIndices[i]); } }); - meshes.create(vertices, indices); + meshes.create>(vertices, indices); } void @@ -101,5 +106,5 @@ Water::render(const SceneShader & shader) const { shader.water.use(waveCycle); water->bind(); - meshes.apply(&Mesh::Draw); + meshes.apply(&MeshT::Draw); } -- cgit v1.2.3