From 8a5d36623e4fa261aea16731954c9987dcbb1ef1 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 2 Nov 2023 20:38:10 +0000 Subject: Terrain mesh method for getting the height/position at a point on the surface --- game/terrain2.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'game/terrain2.h') diff --git a/game/terrain2.h b/game/terrain2.h index c2c3d19..f1d288e 100644 --- a/game/terrain2.h +++ b/game/terrain2.h @@ -58,6 +58,8 @@ public: [[nodiscard]] FaceHandle findPoint(glm::vec2) const; [[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const; + [[nodiscard]] glm::vec3 positionAt(const PointFace &) const; + void walk(const PointFace & from, const glm::vec2 to, const std::function & op) const; void walkUntil(const PointFace & from, const glm::vec2 to, const std::function & op) const; -- cgit v1.2.3