From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- game/terrain.h | 1 + 1 file changed, 1 insertion(+) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index 70f947c..879d173 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -16,6 +16,7 @@ public: explicit Terrain(std::shared_ptr); void render(const SceneShader & shader) const override; + void shadows(const ShadowMapper &) const override; void tick(TickDuration) override; float waveCycle {0.F}; -- cgit v1.2.3