From 535be42da6a32cae03fd0422b44862fdf9638c5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 25 Jan 2021 01:11:09 +0000 Subject: Generate some basic flat terrain --- game/terrain.h | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 game/terrain.h (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h new file mode 100644 index 0000000..4db99c5 --- /dev/null +++ b/game/terrain.h @@ -0,0 +1,37 @@ +#ifndef TERRAIN_H +#define TERRAIN_H + +#include "worldobject.h" +#include +#include +#include +#include +#include +#include +#include + +class Shader; +class Texture; + +class Terrain : public WorldObject, public Renderable { +public: + Terrain(); + ~Terrain() override; + NO_COPY(Terrain); + NO_MOVE(Terrain); + + void render(const Shader & shader) const override; + + void tick(TickDuration) override { } + +private: + static constexpr unsigned int NUM_BUFFERS {4}; + + GLuint m_vertexArrayObject; + std::array m_vertexArrayBuffers; + std::vector vertices; + std::vector indices; + std::shared_ptr texture; +}; + +#endif -- cgit v1.2.3