From f848ad0e672d913c36fcb86533cbc11a9cf9d9ea Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 18:25:28 +0000 Subject: Rename Shader to SceneShader --- game/terrain.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index 3a35c42..911a541 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -6,7 +6,7 @@ #include #include #include -#include +#include #include #include #include @@ -83,13 +83,13 @@ Terrain::tick(TickDuration dur) } void -Terrain::render(const Shader & shader) const +Terrain::render(const SceneShader & shader) const { - shader.setModel(Location {}, Shader::Program::LandMass); + shader.setModel(Location {}, SceneShader::Program::LandMass); grass->bind(); meshes.apply(&Mesh::Draw); - shader.setModel(Location {}, Shader::Program::Water); + shader.setModel(Location {}, SceneShader::Program::Water); shader.setUniform("waves", {waveCycle, 0, 0}); water->bind(); meshes.apply(&Mesh::Draw); -- cgit v1.2.3