From e31f69ec26f5c128ae421eb418628ebcdfafb8f3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 11:23:12 +0000 Subject: Only create VAOs for the light type(s) in use --- game/scenary/illuminator.cpp | 43 +++++++++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 18 deletions(-) (limited to 'game/scenary/illuminator.cpp') diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 7d072f9..e3810ec 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -33,22 +33,29 @@ Illuminator::postLoad() texture = getTexture(); bodyMesh->configureVAO(instanceVAO) .addAttribs(instances.bufferName(), 1); - VertexArrayObject {instancesSpotLightVAO} - .addAttribs( - instancesSpotLight.bufferName(), 0) - .addAttribs(instances.bufferName(), 1); - std::transform(spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) { - return instancesSpotLight.acquire(*s); - }); - VertexArrayObject {instancesPointLightVAO} - .addAttribs(instancesPointLight.bufferName(), 0) - .addAttribs(instances.bufferName(), 1); - std::transform( - pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) { - return instancesPointLight.acquire(*s); - }); + if (!spotLight.empty()) { + instancesSpotLightVAO.emplace(); + VertexArrayObject {*instancesSpotLightVAO} + .addAttribs( + instancesSpotLight.bufferName(), 0) + .addAttribs(instances.bufferName(), 1); + std::transform( + spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) { + return instancesSpotLight.acquire(*s); + }); + } + if (!pointLight.empty()) { + instancesPointLightVAO.emplace(); + VertexArrayObject {*instancesPointLightVAO} + .addAttribs(instancesPointLight.bufferName(), 0) + .addAttribs(instances.bufferName(), 1); + std::transform( + pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) { + return instancesPointLight.acquire(*s); + }); + } } void @@ -69,12 +76,12 @@ Illuminator::lights(const SceneShader & shader) const if (const auto count = instances.size()) { if (const auto scount = instancesSpotLight.size()) { shader.spotLightInst.use(); - glBindVertexArray(instancesSpotLightVAO); + glBindVertexArray(*instancesSpotLightVAO); glDrawArraysInstanced(GL_POINTS, 0, static_cast(scount), static_cast(count)); } if (const auto pcount = instancesPointLight.size()) { shader.pointLightInst.use(); - glBindVertexArray(instancesPointLightVAO); + glBindVertexArray(*instancesPointLightVAO); glDrawArraysInstanced(GL_POINTS, 0, static_cast(pcount), static_cast(count)); } -- cgit v1.2.3