From 94311f9c4e82b7475802b1934cc0c5b243e0cd2f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 3 Mar 2021 00:08:47 +0000 Subject: Replace Transform with Location Simpler, unbinds the transformation matrices for location, now done just in the shader. --- game/network/rail.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'game/network/rail.h') diff --git a/game/network/rail.h b/game/network/rail.h index 5837ac1..d25964d 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -3,12 +3,12 @@ #include "collection.hpp" #include "game/worldobject.h" -#include "gfx/gl/transform.h" #include "gfx/models/mesh.h" #include "gfx/models/vertex.hpp" #include "gfx/renderable.h" #include "link.h" #include +#include #include #include #include @@ -37,7 +37,7 @@ protected: class RailLinkStraight : public RailLink { public: RailLinkStraight(const NodePtr &, const NodePtr &); - [[nodiscard]] Transform positionAt(float dist, unsigned char start) const override; + [[nodiscard]] Location positionAt(float dist, unsigned char start) const override; private: RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff); @@ -46,7 +46,7 @@ private: class RailLinkCurve : public RailLink { public: RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2); - [[nodiscard]] Transform positionAt(float dist, unsigned char start) const override; + [[nodiscard]] Location positionAt(float dist, unsigned char start) const override; private: RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc); -- cgit v1.2.3